This page is now for beta versions, the latest normal release is available on the public page. https://superessence.itch.io/nightfall

join the Nightfall fans community on Discord: discord.gg/8szcWzbMVt


Updated Aug 2 beta v.96 - new ingame menu organization, itch.io app test, mac test

Updated July 18 beta v.95 - fixed some bug with the mouse losing focus
Updated June 14 beta v0.94 - added 2 new dynamic backdrops
Updated May 17 beta v0.94 - added main menu
Updated May 5: beta v0.93 uploaded here. This is now the beta branch page for the project. the main release will go onto the public page.
Updated March 25:  released this version on the main page.
Updated March 12: Added all levels! play the full game

  • Controls:
    • mouse-wheel zoom in and out
    • right-click drag to move NetMap
    • wasd/arrows also move
    • experimental hotkeys for battles shown in menu
    • you can increase the size of the NPC Dialog using the corner expand button

Please report bugs in comments or in discord and i'm open to any feedback even though some UI is still placeholder.

you can use the level editor by clicking dev tools while in a battle. export by "download" button to save as a text file. Import a level using Upload. Explanation of the level editor on youtube:

The cheats shop has several units of my own design that I left in, feel free to try them out but i'm not focused on creating new abilities yet at this time. https://twitter.com/gusvogelnice

Download

Download
nightfall-hd-demo-linux.zip 81 MB
Version 2 38 days ago
Download
nightfall-hd-demo-mac.zip 89 MB
Version 2 38 days ago
Download
nightfall-hd-demo-win.zip 82 MB
Version 4 42 days ago

Install instructions

You may need to click "more info" -> run anyway when prompted by windows security. look this up if you are unsure.

Comments

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Bugs:

- Write "Mobile Tower" in lowercase. Would look better, would it?

- Sumo lacks the required size condition. 

- Big parts of text scroll too high in the dialogue box. Need a scrollbar there.

fixed Sumo! MOBILETOWER is actually how it was in the original. i dont know why they did that! and yes you can scroll the text with the mouse but its not obvious. thanks for playing!

(+1)

I really like what you've done with the chat boxes. The original graphics were neat, but sometimes you could double-click and miss a bit of dialogue. Do you think you'll add a way to scroll up the conversation?

thanks! you can scroll up within the current conversation. if you mean showing previous conversations with that character, then I'd like that but it's not done yet.

Ohhh -- I was trying to scroll with the mouse wheel.

(3 edits) (+1)

Found bug: During the setup phase, you can pick up a program from the program.dir menu and then hit the restart button. This will reset the program.dir menu, but not clear the program that the cursor is holding. You can then place this unit on the board and continue setting up with a full inventory. This allows you to duplicate one of your units per battle (own 3 hack and place 4 of them, for instance).


Edit: It seems possible for this duplication bug to occur without the restart button? It's happened to me by accident twice now


Also, the level 3 store incorrectly sells laser satellites when it should sell normal satellites. The node that contains the level 5 access codes is also the wrong battle, it loads up the Sysadmin Archives battle instead of its own.

Awesome find!! thanks for reporting the bug. I'll try to fix it by the next version. I hope you are enjoying the game

hm ok i will fix those issues tomorrow

I fixed the satellite and wrong level issue in this new version. I will fix the duplication later. thank you!

Thank you for the nostalgia! I never got a chance to beat this game as a kid and I'm glad to have the chance to finish it now.

glad you enjoyed it. you can always play the original via Flashpoint too. by the way you can create custom levels using the devtools and we have some shared community levels in discord.

(6 edits)

known bugs:
custom unit "Squire"'s ability does not work as intended.
(Spoilers) when "nightfall" happens and you face the final battle, superphreak doesn't lift nightfall until you lose a battle, instead of just leaving the battle.

(1 edit) (+1)

You actually don't need to lose a battle to trigger the ending dialog, merely clicking on the final node again after beating it and then cancelling the dialog box will play the ending sequence.